{"title":"Games Books","description":"","products":[{"product_id":"game-time-a-baseball-companion","title":"Game Time : A Baseball Companion","description":"Roger Angell has been writing about baseball for more than forty years . . . and for my money he's the best there is at it, says novelist Richard Ford in his introduction to Game Time. Angell's famous explorations of the summer game are built on acute observation and joyful participation, conveyed in a prose style as admired and envied as Ted Williams's swing. Angell on Fenway Park in September, on Bob Gibson brooding in retirement, on Tom Seaver in mid-windup, on the abysmal early and recent Mets, on a scout at work in backcountry Kentucky, on Pete Rose and Willie Mays and Pedro Martinez, on the astounding Barry Bonds at Pac Bell Park, and more, carry us through the arc of the season with refreshed understanding and pleasure. This collection represents Angell's best writings, from spring training in 1962 to the explosive World Series of 2002.","brand":"amazingbookz","offers":[{"title":"Default Title","offer_id":39564232556683,"sku":"","price":25.84,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0319\/1488\/5259\/products\/9780156013871.jpg?v=1636537120"},{"product_id":"3ds-max-modeling-for-games-insiders-guide-to-game-character-vehicle-and-environment-modeling","title":"3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling","description":"With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry.\u003cbr data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end\u003cbr data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months","brand":"amazingbookz","offers":[{"title":"Default Title","offer_id":39564234883211,"sku":"","price":67.73,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0319\/1488\/5259\/products\/9780240815824.jpg?v=1636537159"},{"product_id":"the-new-game-of-life-and-how-to-play-it","title":"The New Game of Life and How to Play It","description":"Returning to the original wisdom of the Law of Attraction, the backbone of the hit book and movie The Secret, Dr. Ruth L. Miller creates a fresh interpretation of the timeless essays and affirmations of Florence Scovel Shinn, a dynamic and provocative teacher in the New Thought movement in the early 1900s. \u003cbr data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e Shinn's distinct philosophy and practical approach are accessible to all with enlightening affirmations and action-based advice throughout her essays. Each chapter is written in short digestible sections, addressing the laws of prosperity, the power of intuition, forgiveness, love, and other prescient and timeless topics. The New Game of Life and How To Play Itis full of simple and easy ways for readers to put the Law of Attraction into action. \u003cbr data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e In addition to Shinn's original text, Miller offers updated interpretations of each essay that address modern issues and include relevant exercises and summary points for each chapter.","brand":"amazingbookz","offers":[{"title":"Default Title","offer_id":39564236980363,"sku":"","price":21.53,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0319\/1488\/5259\/products\/9781582703749.jpg?v=1636537191"},{"product_id":"game-theory-decisions-interaction-and-evolution","title":"Game Theory : Decisions, Interaction and Evolution","description":"The outstanding feature of this book is that it provides a unified account of three types of decision problem. It covers the basic ideas of decision theory, classical game theory, and evolutionary game theory in one volume. No background knowledge of economics or biology is required as examples have been carefully selected for their accessibility. Detailed solutions to the numerous exercises are provided at the back of the book, making it ideal for self-study. This introduction to game theory is intended as a first course for undergraduate students of mathematics, but it will also interest advanced students or researchers in biology and economics.","brand":"amazingbookz","offers":[{"title":"Default Title","offer_id":39564238160011,"sku":"","price":44.4,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0319\/1488\/5259\/products\/9781846284236.jpg?v=1636537219"},{"product_id":"more-than-a-game-the-computer-game-as-fictional-form","title":"More Than a Game : The Computer Game as Fictional Form","description":"The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon. -- .","brand":"amazingbookz","offers":[{"title":"Default Title","offer_id":39564238684299,"sku":"","price":18.31,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0319\/1488\/5259\/products\/9780719063657.jpg?v=1636537249"}],"url":"https:\/\/amazingbookz.myshopify.com\/collections\/games-books.oembed","provider":"amazingbookz","version":"1.0","type":"link"}